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CanvasPro|Ventuz Technology

Real-Time Graphics.

Orchestrated at Scale.

CanvasPro One uses the Ventuz real-time 3D engine for its graphics, bringing media server quality into digital signage.

"There's nothing else like CanvasPro on the market today."

Why Ventuz.

Spectacular displays have always lived in a different world to the rest of the network. Different hardware, different software, different workflows. CanvasPro One was built to change that.

We needed a real-time graphics engine that could match the output quality of a live television broadcast, handle data-driven 3D content, professional video I/O, multi-machine rendering, and interactive touch, all while running 24/7 without dropping a frame.

Ventuz has been doing exactly that for over 20 years. It powers on-air graphics for the BBC, ARD, FOX, FOX Sports, CBS Sports, Disney, and the NBA. It drives the screens at Manchester City's Etihad and Outernet in central London. It is battle-tested in the rooms where the show goes out live and the screen is the show.

Designers build scenes visually in Ventuz Designer, with timeline animations, reusable templates, and a node-based logic graph. No code required, and every scene is built from the start to be data-driven.

That ecosystem matters. CanvasPro One reads Ventuz .vza scenes directly, so projects built for broadcasts and brand activations can be uploaded and played in your installation without rebuilding. Thumbnails are captured automatically so every scene is recognisable at a glance in the library.

Every scene's data is exposed for live editing in CanvasPro: colours, variables, animation parameters, and scene ports for nesting one template inside another. The same depth Ventuz designers work with, available to operators in real time.

CanvasPro One builds on Ventuz to create something new.

A player that gives you media server workflows like cue and take for live production, and digital signage workflows like scheduling and automation for day-to-day operations. Both worlds, one product.

What Ventuz Brings to CanvasPro One.

Visual Authoring

Designers build broadcast-quality 3D scenes visually, with timelines and reusable templates. No code required, every variable exposed for live control.

Real-Time 3D Graphics

Physically-based rendering with a full HDR pipeline. The same quality you see on live television.

Unreal Engine Bridge

Render Unreal Engine projects directly inside Ventuz scenes. Photoreal environments composed with Ventuz overlays into a single live output.

Multi-GPU Cluster Rendering

Cluster multiple GPUs and machines to render any size or aspect ratio as one seamless, frame-accurate canvas.

Live Data Visualization

Connect to databases, JSON feeds, and APIs. Render live data as broadcast-quality graphics in real time.

Interactive Content

Multi-touch, gesture input, and interactive 3D. Turn any display into a responsive experience.

AR and Virtual Production

Native camera tracking for AR overlays and virtual sets. The same engine driving stadium screens drives the broadcast set.

Professional Video I/O

Native SDI, NDI, and SRT support. Ingest and output broadcast video directly, with optional genlock sync.

Show Control

DMX, Art-Net, OSC, and MIDI built into the engine. Synchronise graphics with lighting, audio, and stage hardware.

ISE 2026 · Barcelona

Showcased at the World's Stage.

CanvasPro and Ventuz came together at ISE 2026 in Barcelona to show what this collaboration looks like in practice. Real-time 3D graphics, AI-driven interactivity with camera sensors, synchronized lighting and audio, all scheduled, controlled, and managed live from iPads on the show floor.

Ready to Go Real-Time?

See what's possible when your most ambitious screens are as easy to run as your simplest.